Race to the treasure, survive the sea, and bring the haul back to your own port before anyone else.
How To Win
Find the treasure, pick it up, and return it to your own port.
If you pick up the treasure while already on your port, you win immediately.
Your Turn
You spend crew to take actions. Costs are shown on the action buttons.
You can mix actions during your turn until you run out of meaningful plays or choose End Turn.
If you have no legal meaningful actions, the game skips your turn automatically.
Carrying treasure slows you down: you can only sail twice per turn.
Sea Tiles
Hidden sea: most of the map begins face down. Sailing onto a hidden tile reveals it.
Reef: every time you enter a reef, you lose 1 hull.
Storm: entering a storm ends your turn immediately. If you start your turn in storm, you may only Sail or End Turn, and sailing out also ends your turn.
Fog: fog does not stop movement, but it blocks cannon fire into or out of that tile.
Ports: each player starts on their own port. Returning there with treasure wins the game.
Combat And Risk
Cannon: fires at an enemy exactly 2 tiles away. It deals 1 hull damage.
Sabotage: works only against an adjacent enemy. Different sabotage types damage hull, cut next-turn crew, or force a treasure drop.
If a ship’s hull reaches 0, it sinks, respawns at its port with full hull, and drops the treasure if it was carrying it.
Treasure And Kraken
You can pick up treasure when you are on its tile and can pay the pickup cost.
You may drop treasure voluntarily, or be forced to drop it by sabotage or sinking.
If dropped treasure stays unclaimed until the player who dropped it starts their next turn, the Kraken returns it to Treasure Island.